Diferente tells the story of Jana, a young woman who one day discovers that the world around her changes in appearance at every moment. To visualize these changes in the reality of Jana, each page of Different – sometimes even each panel – is drawn by a different artist. A narrative tour de force that moves between the fantastic genre, the thriller, and the journey of self-discovery and self-improvement.
Here is my participation in the anthology: a pinup illustration featuring the main characters: Jana and her uncle, Eric.
All the benefits of this comic will be used in the campaigns that Dibujos Por Sonrisas carries out to dignify the lives of refugees.
Diferente will be presented at the next Comic Barcelona 2019 and since then you will have it in all the bookstores.
Professor Lupo and his Horrible Pets was the second game in which I worked for Beautifun Games. On this occasion, my job was to create the concept art of the different scenarios, create the tilemaps, design and build levels with Unity engine, assets, HUD elements and game menus.
Professor Lupo and his Horrible Pets is a game of adventures and puzzles remarkably focused on the narrative. You can explore the depths of the Aurora Space Station for more than 100 levels.
Walter Luposnich Lupo is a scientist who has traveled throughout the galaxy to collect the most horrible aliens and has returned to Earth to sell them to the highest bidder. As Lupo’s Intern, your job will be to find a way to escape from the spaceship and avoid to become your pets’ dinner.
Save humanity from collapse (or at least your own neck) in this adventure/puzzle game infested with aliens!
This comic is included in Outer Rim: a Star Wars anthology by Crashed Asteroid. In it I wanted to pay homage to the both beloved and hated Ewoks in its most guerrilla version: looking for documentation, I discovered that the Vietcong had been one of the main inspirations for the creation of the little furry ones and it seemed to me a very interesting idea to explore.
Megamagic: Wizards of the Neon Age was the first game I worked on for Beautifun Games. My job was to design and build levels, assets and collaborate in the creation of the tilemap and the HUD.
Blurring the lines between the RPG and strategy genres, Megamagic recaptures the unmistakable flavour of the 80s in a game filled with pop culture references and magnified by the incredible music by Mitch Murder, composer of Kung Fury and Hotline Miami 2 soundtracks.
Megamagic features a deep combat system that put five different schools of magic at your command, challenging you to unveil the secrets hidden in monster-infested wastelands, neon-bathed cities and shady dungeons alike. Learn new spells and summon the creatures you have beaten, leading a powerful army of grims on your own style. You will need to rely on your ever-growing grimoire, developing your own playstyle as you become the greatest wizard in the world… and the last hope to discover what the sacred institution of the Order is hiding behind their unsullied facade…